![]() It's great to watch players be delighted by something they just created. My favorite moment in the game is when you first attach a leg or arm or mouth to the torso in the creature editor, and your creature comes alive and turns to look at its new limb or roars with its mouth. I hope more developers put up pages like this for the games they work on.Īlmost all of my contributions center around the creatures, and helping to bring them to life for players. This is my attempt at this for my contributions, before I forget the details. ![]() Although assigning credit is a bit tricky because large-scale game development has a lot of subtle, overlapping, and often blurry responsibilities, I still think it's interesting to have rough descriptions and color commentary of the major things each person worked on. I think credits are very important for game developers, our industry, and the art form. ![]() If I've left somebody out or made a mistake, I apologize please email me and I'll correct it immediately.Ī Brief Note on Game Credits This page could be seen as augmenting the game credits, like what you'd get if you could click on the names to get more information. Given that, I will strive for inclusion and accuracy, and I will only talk about systems to which I made substantial contributions. I think the game had over 80 people working on it towards the end, and it was in development for more than 5 years, so basically everything in the game was touched by more than one person and was a team effort. It's a place for me to write up miscellaneous development comments about the parts of the game I worked on, while they're still fresh in my mind. This page is intended to be a sort of liner notes for my contributions to Spore.
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